GEARS OF WAR Action Cinematics
directed by Regis Raffin
How do you make the creatures of Gears of War feel terrifying again? That was one of the most exciting challenges of E-Day. As a prequel to the legendary Gears of War trilogy, I had the opportunity to reintroduce the series’ iconic creatures—and push their brutality, physicality, and sheer menace as far as possible.
Because many of these sequences were heavily action-driven, I had the opportunity to work on large-scale motion capture sessions with top-tier stunt performers and riggers. These shoots were some of the most exciting parts of the process, allowing us to build the physicality and intensity of each encounter from the ground up.
For each of these, I always started by creating precise storyboards to kickstart the process. And, as I enjoy doing, I was editing the sequences and animating all the virtual cameras, shaping the final rhythm and cinematography.